![]() Once you have your full arsenal unlocked, you are a threat to all living things. Thankfully, that is always a joy to give it another shot.Īs I have mentioned however, when all of this works, it really works. These oddities can lead to a lower score than you’d like and can be frustrating, but all this means is that you’ll have to retry that relatively short section again. The same issue can be found in the platforming sections, the wall jumping is not quite as natural as something like Mario or Hollow Knight, seemingly an unfair comparison, but it is so integral to My Friend Pedro that I had to mention it. For example, rising the skateboard or the barrel, due the physics being handled separately, it can feel more clumsy than necessary, taking the spectacular wind from your sails if you have a high combo running. This score-attack mechanic means that the momentum is forever forwards which makes it all the more frustrating when some of the mobility options don’t quite pan out consistently. Each kill refreshes your combo timer and focus, and it can get addictive to replay particular segments that you can sustain your score multiplier throughout. ![]() Using a combination of focus, acrobatics and environmental kills, it is your job to run and gun down as many people as possible. There is also a pirouette which not only looks the bomb, but also grant invulnerability for a short period. You also have your trusty dual pistols which can each be aimed individually, the execution of this is a little finnicky and can sometimes induce hand cramp, but when you pull it off, it looks very cool. Starting out you have access to a very generous focus meter, which slows down time to a crawl, giving you extra moments to breathe, plan out your next target, or just bask in your own awesomeness. This all sounds like it is trying quite hard, and it is easy for this kind of premise to devolve into Borderlands-territory in terms of writing, but is that the case? When we peel back the skin of this banana will we found the delicious overripened mush that I like so much? Or will we find that brown gunk that gives me the creeps?īeing a Devolver published title, you know what to expect here, stylised bloodshed to a thumping soundtrack, but how does My Friend Pedro compare to other titles like Hotline Miami and Katana Zero? Well, pretty good, when it works it really works. You take instructions from Pedro, your companion who is also a banana (XD) and the whole game is about looking as badass as possible, riding skateboards, motorbikes, blasting shotguns, etc. The protagonist is your typical teenage focus group “cool dude”, styling a gas mask and looking like he collects cans of energy drink he sank over the previous summer. ![]() My Friend Pedro is a game as gamey as they come. ![]() Off the back of a game like that, anything is going to be comparatively shallow, and while I hope that bias doesn’t creep in, I am by no means a professional. This is worth noting because any game played immediately after this, in the run up to The Last of Us Part 2 is always going to have a tough time. So I just got done playing Persona 5 Royal, it is absolutely fantastic, easily the definitive way to play and the lengthy adventure remained engaging throughout my 110 hour playthrough.
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